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(1 edit)

Cons: not a single level is challenging (or I'm naturally good, hah), hand cards quickly spread outside of the screen without ability to scroll through them (on 1920px width), and it wasn't clear if "next to" includes diagonal adjecency. Pros: pretty much everything else, lots of improvements since the prototype, high polished game with great atmosphere and main idea. Like mentioned, it needs some proper challenge to be an addictive game, as it is now it does a good job of being short&pretty climate issue informer. In any case, admirable achievement for a jam game, I'm sure this took quite some effort to be put together. Oh, and love the graphics.

Thank you for playing our game! While it is definitely possible to lose while playing, we unfortunately did not have time to fully flesh out the different chard mechanics to add more variety/strategy/difficulty to the game. We'll try to fix this in any future updates (along with the card scroll issue and confusing descriptions). If you haven't already and have any other suggestions or comments, feel free to fill out the second survey on the game page-- anything helps!

Despite its shortcomings, we're glad you thought positively of our game!