Very creepy, especially Gottfried (until the end). Seems like you'll be continuing to work on this after the jam, looking forward to it then!
Me_gan
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Really creepy atmosphere and very cool concept!
Didn't finish it as I got lost. It would have been nice if on the map it told you were you were. I would have also enjoyed hearing the thoughts of the diver.
Even though I didn't complete it, the game still felt very creepy, especially since it was leaning towards realism. Really cool work and I'd for sure be interested in it if developed further. Nice job!
Amazing art style! The game is pretty short but that helped make things not feel repetitive.
At first I wasn't sure why I had to keep retrying, then figured out there was a time limit, a UI element for that would have been nice. I also found the cursor to be a bit difficult to manage, but once I figured out the sweet-spot, it worked out okay. I feel like the ending was a bit abrupt, would have liked to have learn more about the person (monster?) speaking.
Overall was a fun experience with great art and sound effects. Nice job!
Great graphics and love the vibe of the game!
The transition to lots of onscreen text was a but jarring and the ending felt a bit abrupt.
Really appreciated the waypoints but it would have been nice to have onscreen goals as well.
Really cool direction you took, would definitely be interested to see this developed further. Nice job!
Really enjoyed this! Was hooked the entire time and loved the interactiveness of it. Got ending 3.
Fantastic art and aesthetic overall. Not a "scary" game but still "spooky" nonetheless.
Not sure if you have any future plans with the story/game, but would definitely be interested to see it developed further.
Great job!
Short but interesting story! Loved the art style.
I played through the three different endings. I feel like the transition from the end to the title menu was missing something as it seemed a bit abrupt (but maybe that was the point).
I did run into an error. "Couldn't find 'Beadside2.png'." was displayed on the screen (see image).
Overall it was fun, wish it was a bit longer!
Another Godot game! Great visuals and an interesting idea. Liked how developed your options menu was as well.
I found it a bit frustrating how (I'm guessing) the book could get caught on a shelf, causing it to drop. I often didn't notice right and had to back track a bit looking for it. The book pick up area was a bit small as well. I also found the game a bit repetitive and stopped after shelving a ~6 books. Is it just the one enemy? Did I miss some gameplay elements by stopping early?
Overall pretty solid.
(Copied from Cohort 2)
I like the 2D characters with 3D backgrounds. Seems like you put a lot of work into the story, but I also feel like it could have been fleshed out a bit more (more emphasis on the point of the story). Some of the textures made me feel a bit dizzy (the repeating and glow effects), and when it was dark it was to see without a map. Would be interested to see if you all chose to continue developing the game, where it goes from here.
(Copied from Cohort 2)
Unfortunately I am unable to access the game due to not owning an Android device. However based on the game page and trailer, I do like the concept of a mobile game, especially in reaching a broader audience. The graphics look great, super cute and put together. Very interesting concept of using real world data to impact the virtual world. Curious if there is a way to offset any of the harms, to restore the environ mentality, etc. or will every island basically become the same— ruined.
(Pasted from Cohort 2)
Mac build did not work for me unfortunately. The character movement, even while sprinting, was way too slow for my taste. Wasn’t always sure what to do as it seemed even though I ran into a frog, a checkmark wouldn’t show up sometimes. Would have been nice if the NPCs had some idle animations. I also had difficulty reading the black informational text against the background. 3D models all worked well together. Really liked the idea of a notebook with different animal bios. Didn’t finish but I thought the premise was interesting and the writing was well done. Would be interested to see if/how you develop it further. Would be interested to play it again at that time.
Thank you for playing our game! Could you be more specific on what was confusing about the tutorial level, what was missing? If you haven't already and would like to provide more information on where to improve/general thoughts, feel free to fill out this survey. Thanks!
Thank you for playing our game! While it is definitely possible to lose while playing, we unfortunately did not have time to fully flesh out the different chard mechanics to add more variety/strategy/difficulty to the game. We'll try to fix this in any future updates (along with the card scroll issue and confusing descriptions). If you haven't already and have any other suggestions or comments, feel free to fill out the second survey on the game page-- anything helps!
Despite its shortcomings, we're glad you thought positively of our game!
Loved the art style and you all definitely put a lot of great work in. Solid sound design and an interesting story overall.
I did run into an issue where at some point during the frog part of the game, the camera got super close and I ended up behind the background and became stuck. I also found it a bit confusing which structures I could climb and couldn't climb. The floating platforms were a bit out of place in my opinion but it didn't take away from the game.
I'll definitely give this game another try in the future.
Happy to hear that you enjoyed our game!
While there aren't really any negative actions that will cause you to lose points (this was deliberate as it seemed counterintuitive), your suggestion of having more feedback on how your actions are being scored (base points vs. max points), makes sense. We had plans on adding additional visual and audible distinctions to this, but did not have time to fully implement unfortunately.
If we continue to develop our game, along with any bug fixes in the future, we'll be sure to include this.
Thank you for the feedback (and for playing!) and if you didn't already fill out the survey, feel free to share any additional suggestions/comments here! :)
Thank you very much for the kind words! We're really glad you enjoyed our game.
We were viewing harmony in the context of that a healthy environment is a varied environment (like how mass-planting a single tree species is not a good way to address/revert deforestation).
However if we decide to further develop our game, we'd for sure love to create a stage focused around finding a sustainable balance between people and nature.
If you experienced any bugs or had any additional comments about our game (good, bad, missing features, etc.), feel free to send them along in the second survey link on our game page (if you haven't already).
Thanks again! :)
Thank you for the comment! We're glad you enjoyed the game despite the unclear mechanics. We viewed this last submission as more of a "working prototype" rather than a polished experience-- so we have a lot more in store for the final submission! Along with adding additional visuals, UI elements, and mechanics, we are working on making gameplay more straightforward and will provide in-game explanations of everything as well. Please check out our game again at that time! :)
Hello, I just tried playing it on multiple browsers had no issues on my end, so I am unsure what the problem could be. However the game takes a brief moment to load. Could you share any additional information? Such as which browser you're trying to play on or anything else that may help up find out what could be causing this? Thank you.
I really enjoyed your game! I think it encapsulated the theme very well. I loved how you showed both the growth of the coral and what sort of impact dismantling the oil rig would have, along with how it would disrupt the positive ecological impact it's currently making. Your game did a good job in showing that environmental progress is not a black-and-white situation (like with removing all of the oil rigs from the ocean just because they're not "natural").
I'm interested in seeing if any new mechanics are added in the final release and how it progresses from here. Nice job!
Just replayed it and didn't have any issues. It looked like it was updated because the last time I was unable to close out out of the computer along with none of the items I collected popping up as well. So, not sure what happened there (maybe I somehow played an old version or something) but it worked perfectly fine for me this time!
Thanks and nice work!