Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Me_gan

37
Posts
1
Topics
7
Followers
3
Following
A member registered Dec 19, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing! Thanks for also pointing out the lag issue. Were you playing on web or the downloadable version? Either way, I'll bring up this issue with the programmers of the team. 

Thank you for the kind words! Glad so many aspects of the game (UI, UX, Music, etc.) stood out to you! :)

(Copied from Cohort 2)

I like the 2D characters with 3D backgrounds. Seems like you put a lot of work into the story, but I also feel like it could have been fleshed out a bit more (more emphasis on the point of the story). Some of the textures made me feel a bit dizzy (the repeating and glow effects), and when it was dark it was to see without a map. Would be interested to see if you all chose to continue developing the game, where it goes from here.

(Copied from Cohort 2)

Unfortunately I am unable to access the game due to not owning an Android device. However based on the game page and trailer, I do like the concept of a mobile game, especially in reaching a broader audience. The graphics look great, super cute and put together. Very interesting concept of using real world data to impact the virtual world. Curious if there is a way to offset any of the harms, to restore the environ mentality, etc. or will every island basically become the same— ruined.

(Pasted from Cohort 2)

Mac build did not work for me unfortunately. The character movement, even while sprinting, was way too slow for my taste. Wasn’t always sure what to do as it seemed even though I ran into a frog, a checkmark wouldn’t show up sometimes. Would have been nice if the NPCs had some idle animations. I also had difficulty reading the black informational text against the background. 3D models all worked well together. Really liked the idea of a notebook with different animal bios. Didn’t finish but I thought the premise was interesting and the writing was well done. Would be interested to see if/how you develop it further. Would be interested to play it again at that time.

Thank you for the kind words! Really glad that you enjoyed our game and thought so highly of it! :)

We're glad you enjoyed playing our game! Thank you for the feedback, we'll definitely look into adjusting the values of everything if we decide to further polish the game.

Thank you for playing our game! Could you be more specific on what was confusing about the tutorial level, what was missing? If you haven't already and would like to provide more information on where to improve/general thoughts, feel free to fill out this survey. Thanks!

Thank you for playing our game and for the input! Could you go more in-depth on what you mean by "simplify"? Also, what do you think was missing from the tutorial? Interested to hear your thoughts.

Thank you for playing our game! While it is definitely possible to lose while playing, we unfortunately did not have time to fully flesh out the different chard mechanics to add more variety/strategy/difficulty to the game. We'll try to fix this in any future updates (along with the card scroll issue and confusing descriptions). If you haven't already and have any other suggestions or comments, feel free to fill out the second survey on the game page-- anything helps!

Despite its shortcomings, we're glad you thought positively of our game! 

Thank you for playing our game and glad you enjoyed it! The problem with the cards was an issue we unfortunately discovered right before submission and weren't able to fix before the deadline. It will for sure be fixed in any future updates!

Thank you for playing! We have received similar feedback on the the card controls and if we decide to further develop our game, it will be something we definitely address at that point. 

Thank you! Happy to hear that you enjoyed the strategic element of the game. We will definitely let you know if any future work is done! :)

Glad you enjoyed our game! Yes, the issue you pointed out is a known bug and will most likely be addressed in the first batch of bug fixes.

Thanks for playing!

Loved the art style and you all definitely put a lot of great work in. Solid sound design and an interesting story overall.

I did run into an issue where at some point during the frog part of the game, the camera got super close and I ended up behind the background and became stuck. I also found it a bit confusing which structures I could climb and couldn't climb. The floating platforms were a bit out of place in my opinion but it didn't take away from the game.

I'll definitely give this game another try in the future. 

Happy to hear that you enjoyed our game! 

While there aren't really any negative actions that will cause you to lose points (this was deliberate as it seemed counterintuitive), your suggestion of having more feedback on how your actions are being scored (base points vs. max points), makes sense. We had plans on adding additional visual and audible distinctions to this, but did not have time to fully implement unfortunately.

If we continue to develop our game, along with any bug fixes in the future, we'll be sure to include this.

Thank you for the feedback (and for playing!) and if you didn't already fill out the survey, feel free to share any additional suggestions/comments here! :) 

Thank you very much for the kind words! We're really glad you enjoyed our game.

We were viewing harmony in the context of that a healthy environment is a varied environment (like how mass-planting a single tree species is not a good way to address/revert deforestation). 

However if we decide to further develop our game, we'd for sure love to create a stage focused around finding a sustainable balance between people and nature.

If you experienced any bugs or had any additional comments about our game (good, bad, missing features, etc.), feel free to send them along in the second survey link on our game page (if you haven't already). 

Thanks again! :)

Thank you! We just updated the game with the final version, so I hope you'll check that one out as well :)

Thank you for the kind words! Lots more to see for the next submission so we hope you'll check it out again then as well. :)

Thank you for the comment! We're glad you enjoyed the game despite the unclear mechanics. We viewed this last submission as more of a "working prototype" rather than a polished experience-- so we have a lot more in store for the final submission! Along with adding additional visuals, UI elements, and mechanics, we are working on making gameplay more straightforward and will provide in-game explanations of everything as well. Please check out our game again at that time! :)  

Hello, I just tried playing it on multiple browsers had no issues on my end, so I am unsure what the problem could be. However the game takes a brief moment to load. Could you share any additional information? Such as which browser you're trying to play on or anything else that may help up find out what could be causing this? Thank you. 

Thank you! We're working on adding more cards with new mechanics, uses, and looks. Glad you're looking forward to it! We hope it'll not only meet but exceed your expectations. :)

I really enjoyed your game! I think it encapsulated the theme very well. I loved how you showed both the growth of the coral and what sort of impact dismantling the oil rig would have, along with how it would disrupt the positive ecological impact it's currently making. Your game did a good job in showing that environmental progress is not a black-and-white situation (like with removing all of the oil rigs from the ocean just because they're not "natural").  

I'm interested in seeing if any new mechanics are added in the final release and how it progresses from here. Nice job!

Just replayed it and didn't have any issues. It looked like it was updated because the last time I was unable to close out out of the computer along with none of the items I collected popping up as well. So, not sure what happened there (maybe I somehow played an old version or something) but it worked perfectly fine for me this time!

Thanks and nice work!  

Love the main character and their walk/run animations! Super cute. Also really liked your use of 2D and 3D for the environments! 

I was a little confused about the controls, what to do, where to go, etc. mainly because things are still pretty blocked out but I'm going to assume that's something you all are actively working on. Did get stuck at one point but for the same reason. Would have been nice to have included a Quit Game button as well.

Overall I can already tell I'm going to really like the vibe of this game and can't wait to play it once it's finished! 

(Also thank you for making a Mac release!) 

It's definitely clear you all are very passionate about your project and have some great ideas planned for it. I'm looking forward to what's to come.

Some things to consider:
- Adding a quit game option when playing
- Listing the controls somewhere
- It is currently possible to fall off the map when running to the left at start
- The first jump is a little difficult if too close, maybe lower it a tad?

I might have been confused on the controls (left clicked), but I was not able to attack any of the enemies and automatically died.

Regardless, I'm looking forward to seeing how your game evolves from here!

Love the idea of being able to play as different frogs! I thought the visuals were nice and benefitted the overall narrative as well. Will there be a win state, or will the game just focus on distance traveled? Also could you explain the quick time WASD mechanic? I'm personally not a fan of those so I played without it. I also liked how in the starting menu the weather popups showed, since they were a bit hard to read while playing. 

Looking forward to seeing how it evolves from here!

Hi! Just played your game and really enjoyed it. Really liked all the work and thought you put into it. However I feel that the ending could have been stronger/more impactful. 

Overall I thought it was well done and I'm looking forward the final submission for it!

Hi! Just played your game and it's super cute but I unable to use the computer (?) to analyze anything after interacting with both the water level and ice drill. Not sure if this is a known error or not, but I'd figure I'd share it anyways. I tried tried everything I could think of but it could have been an issue on my end as well. 

Looking forward to the final version!

Hi! I just played your game and thought it was really cute, an not that it matters now but I did run into a dialogue issue when talking to Olive? (daughter turtle). Great job with your submission! I tried sending this via Discord but it wouldn't let me so I'm posting it here :)   

Thank you for the comment. Unfortunately due to unforeseen circumstances, we were unable to share as much progress as we would have liked for the Prototype sprint. The toggle switches labeled "Add Good" and "Remove Bad" are to represent how adding "good" objects to the environment and removing "bad" ones, the music changes/evolves. Hope that helps!

Hi everyone!

This will be my second Game Jam and I'm looking for a some people (ideally) with Godot experience to team up with! I'm thinking about making a rhythm like game with a similar style to Sequence Storm with story elements. Maybe a survival game where on the beat you knock out a zombie? Open to ideas! 

If you'd like to team up, feel free to reach out to me here! :D

super cute!! Loved the art and that there was an actual story/motive :) I got confused by the controls at first and didn't realize they were written below, maybe something written on screen would have been nice. Really great job though! Wished it was longer :) 

Super cool game! Loved that you used your own game engine for this as well! I agree with others that some progression or level count ui would have been beneficial. It would have been nice to have been able to turn off the beeping and/or have background music. Idk if there's an end (since I didn't get to it) but the puzzles were fun and will probably play again :)

So happy to hear that the game lived up to your expectations! Thanks so much! :D

And with one block left! Nice job reaching to the (very) top and glad you enjoyed the game! :)

Thank you! :)