Awesome start to a cool game. I feel I had more fun in the test level wall running and feeling like a Tachicoma from Ghost in the Shell. Needs a little tweaking here and there. You're walking speed feels a bit slow, especially compared to the wall running speed which feels twice the speed of the walk. I tended to jump, dash, jump to move around the map. That would produce a lot of momentum and move me quickly through the map. I felt that was more fun than simply walking around. I'd suggest swapping the charge cannon to Right Click and maybe letting it be toggle instead of hold. Holding Q while trying to move is super difficult and you pretty much can't go left while holding Q. Feel like the player damage numbers need a bit of tweaking, the charge cannon felt under powered but the only long range alternative. The enemy cannon shield enemies could shoot theirs faster. Might want to add a damage marker to the player and have it flash blue for shields and red for health to easily signal which is taking the damage. Would love to see additional weapons added, more enemies and stages. Models looked pretty cool. Might want to consider lowering the volume on the walk or toning it's pitch down a bit, for a sound that'll be heard all the time, it was bothering my ears just a little bit. Oh and don't know if you mark specific walls with a tag to allow wall running on by that also triggers on your bounding box. So I was able to wall run on thin air, hahaha.