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A jam submission

LegacyView game page

Engage incoming enemies in fast paced combat with SMG:s, high explosive artillery and melee attacks
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Legacy's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#423.2423.625
Fun Factor#473.0193.375
Visuals#553.1303.500
Audio#762.2362.500
Originality#902.6833.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
In a team!

Did you use any third party assets, if yes what assets did you use?
Realistic VFX asset pack - will be credited in game description | Environmental props - will be credited in game description (need to wake up team members for their names and contributors)

Did you choose from one (or more) of the optional secondary themes?
Arena

Does your game contain 18+ content (Nudity, Gore, Language)?
none

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Comments

Submitted(+1)

I haven't played Titanfall, but this feels like an ambitious project with a very high skill ceiling. I got stuck here and there in the level design, but I'm sure they're placed in such a way that you can do lots of cool tricks. Would love to see a gameplay video of how it's meant to be played. I'm probably just not getting the meta, the traversal is very fun, more so than the combat for me.

Agree with the below comment on the cannon input , right click instead of holding Q would making hit and run a lot better. The main level is also way too dark in places, not sure what it is but it was visually uncomfortable at times.

Great work! Would be awesome to see the ambition more fleshed out!

Submitted (2 edits) (+2)

Awesome start to a cool game. I feel I had more fun in the test level wall running and feeling like a Tachicoma from Ghost in the Shell. Needs a little tweaking here and there. You're walking speed feels a bit slow, especially compared to the wall running speed which feels twice the speed of the walk. I tended to jump, dash, jump to move around the map. That would produce a lot of momentum and move me quickly through the map. I felt that was more fun than simply walking around. I'd suggest swapping the charge cannon to Right Click and maybe letting it be toggle instead of hold. Holding Q while trying to move is super difficult and you pretty much can't go left while holding Q. Feel like the player damage numbers need a bit of tweaking, the charge cannon felt under powered but the only long range alternative. The enemy cannon shield enemies could shoot theirs faster. Might want to add a damage marker to the player and have it flash blue for shields and red for health to easily signal which is taking the damage. Would love to see additional weapons added, more enemies and stages. Models looked pretty cool. Might want to consider lowering the volume on the walk or toning it's pitch down a bit, for a sound that'll be heard all the time, it was bothering my ears just a little bit. Oh and don't know if you mark specific walls with a tag to allow wall running on by that also triggers on your bounding box. So I was able to wall run on thin air, hahaha. 

Submitted(+1)

Movement feels very nice with wall running and dashing. Felt like a mix of Titanfall and Hawken to me. Nice feel with the sound effects while moving and camera shake. Some stuff like no sound or VFX for taking/dealing damage, dashing, print screen messages etc. Not sure if you wanted to incentivise melee more as well, but the gun reload feels too slow to me. The VFX that are there and graphics are nice however! Overall very nice and has a lot of potential!

Not sure if you're aware, but if you package your unreal project in shipping mode, that disables any print screen messages, as well as the developer console.

Submitted(+1)

A really fun time! Movement as a whole felt really nice, helped by the head bobbing when you walk and etc. That cannon feels really good to use and its kind of fun how broken the melee is lol. Loved the UI as well! Only issue I had was the energy bar for the gun, it feels a bit too slow to recharge but that might just be me wanting to spam it a bit too much.

Overall I kind of hope you planning to do something with this, it would be fun to see it fully polished!

Developer

Thanks for playing! Yeah, there will be a lot of tweaks in the post jam update, some of the systems only got added the last few days so there was not much time for balancing. Glad to hear you enjoyed it though! We have some plans for en update, so stay tuned!

Developer

UPDATE: Fixed enemy spawning in walls, with permisson from the Jam host.

Submitted(+1)

Once I discovered you can bunnyhop with dash I was in heaven, made me feel like in Titanfall. Using debug camera I found that some enemies spawned inside the buildings, so I only managed to get to wave 3.

Developer(+1)

Happy to hear you enjoyed it! Titanfall was a huge inspiration so glad it was noticeable. And yeah it was a pesky bug but it should be fixed now!

Submitted

Sweet, looks good now.

HostSubmitted(+1)

Was unable to find the last few enemies sadly, not sure if I am being an idiot or if they were just very well hidden.