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(+3)

I don't know if it was intentional, but the first time I played this, the play button wasn't available, only the shop button (which is hilariously fitting)

I don't want to ruin the secret to beating levels 3 and 4, but I will say once you figure it out . . . it's another thing that's both hilarious and fitting for this kind of game.

Creating a functional and relatively bug-free computer/desktop simulation in flowlab is an awesome achievement, so great job there. The UI and art design fit together cohesively and the hand-drawn style is also really cool.

Lastly, I just wanted to mention that I don't believe I've ever encountered another flowlab game that's made me question whether I actually know the difference between even and odd numbers (nor have found one that makes me so glad I don't have a desk job, haha).

P.S. This better have (paid) DLC after the jam...

(1 edit) (+1)

Yes, the play button was intentional! It's what the first upgrade does, unlocks the play button; it was supposed to be a kind of subversion of expectation, with the first step to playing a game being locked behind a paywall.

Thank you for the feedback!