Thanks Wolf! Lyndon did a really good job with the Mech legs. First time trying to do that via procedural animation. They didn't really like how it turned out since it's a bit jank, but the rest of us thought it looked pretty cool as is haha.
I'm glad you enjoy the chaotic aspect of it, that was one of the core goals for the initial vision, and I'm glad people can pick that out despite the limited time I had to playtest and balance the content.