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This is a great entry. Agree with below comments re: visuals and sound design. I really like what you did visually, with the limited scope. Making the surfaces of these simple shapes shiny and glossy is a really nice touch, as well as the interactable ones that pop up when you shoot them. Those are easily destructible objects, buildings, etc in a larger scope project.

Felt like you guys recreated your own little Mechwarrior, really sweet. The movement speed, cockpit, weapons heating, jump jets, great stuff. 

Like comments below, the turning could use some work. I would straight up make it even more MechWarrior like, and just have turning impact the upper torso/arms while your free aim is based on where its facing. Could get that classic strafe combat going.

Thank you for the feedback! Indeed, it was a balance of trying to get it to feel and look as good as possible within the limited deadline. Destructive environmental physics was definitely something considered but sadly not implemented, although at least we got some of that with the turrets exploding into pieces. I'm glad for the Mechwarrior comparison, it is an influence although we wanted it to feel more speedy and light without being too jarring and still feeling like you're in a heavy suit. We will consider tuning the turning and allowing players to adjust things like sensitivity and turn speed soon.