Thank you for the feedback! Indeed, it was a balance of trying to get it to feel and look as good as possible within the limited deadline. Destructive environmental physics was definitely something considered but sadly not implemented, although at least we got some of that with the turrets exploding into pieces. I'm glad for the Mechwarrior comparison, it is an influence although we wanted it to feel more speedy and light without being too jarring and still feeling like you're in a heavy suit. We will consider tuning the turning and allowing players to adjust things like sensitivity and turn speed soon.