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Really enjoyed this! I can tell you all put a lot of time and effort into it.

  • I had the bug others mentioned where it soft-locked me after a shot. Restarted and it happened again.
  • A tutorial would be really helpful! I tried to play the first go-around by flinging the discs, which worked, but it was a lot easier to clear a round when I figured out you were supposed to click the board. A visual indicator showing your current power based on where your mouse in might have helped?
  • It wasn't clear to me what was happening in the opponent's rounds? It almost seemed like the board was moved a bit but only the opponents discs drifted?
  • Did you all do all the graphics and music?

Really impressive that you all got this much going in such a short amount of time! Great work!

Thanks! We have a post-jam patch ready to address the first bullet point (the fall terrain softlock) as soon as we're able to upload a patch.

A tutorial would be GREAT! We were pushing bug fixes as late as 20 seconds before the deadline and didn't have time to set up a clear walkthrough of the mechanics.

On the opponents turn all the enemy discs nudge themselves in a certain direction. For the jam, we only implemented one basic enemy who moves in a random direction, though we had plans for a variety of enemies with other behaviors (aiming for the nearest player disc, aiming for the 20 hole, smartly aiming including some collisions, etc.).  Our post-jam patch adds an indicator arrow to each so you can preview where they are moving next turn and try to focus on high priority targets.

All the graphics are our original assets (either frogsy or extremelymild depending on the asset), the music is cc0 that we did not generate ourselves as our musician ended up too busy during the jam to participate.