I can totally understand the feeling, I def. felt something of that when I first started.
It helped me to begin by designing in part - have an idea for a cool combat system, write it up, play around with it, maybe build something ontop of that, maybe leave it for later. Hack other games, play around with making content in other settings (playbooks, adventures, classes or monsters, w/e).
Another thing to keep in mind is that a game doesn't have to be "complete" in a traditional sense - it doesn't have to model *every* imaginable action or game, just making the part of the game that interests you, that you feel equipped to make, is fine, even if that's just prose.