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I think the overworld-to-bullet hell aspect is very interesting and works well conceptually. However, I had a pretty hard time with the moment to moment gameplay of navigating in the bullet hell environment while accounting for drift and avoiding shooting the keys I was attempting to collect. I realize that type of difficulty was intended, I just think it went a little overboard. Otherwise, it felt pretty solid!

Thanks for reviewing my game, CrimsonBulb! 

Looking back, I feel like those two mechanics made the gameplay unfairly hard. I initially intended the game to just be difficult as a challenging danmaku, but the velocity mechanic (which actually isn't present in danmaku games for good reason) and the destroyable collectibles made it so players had to focus on too much at once, which hindered the experience.

Other than that, I'm glad you felt it was a solid experience! Thanks again for checking out my game!