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Thanks for reviewing my game, CrimsonBulb! 

Looking back, I feel like those two mechanics made the gameplay unfairly hard. I initially intended the game to just be difficult as a challenging danmaku, but the velocity mechanic (which actually isn't present in danmaku games for good reason) and the destroyable collectibles made it so players had to focus on too much at once, which hindered the experience.

Other than that, I'm glad you felt it was a solid experience! Thanks again for checking out my game!