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(+1)

Really cool game! It's well polished, and art and audio are fantastic (maybe even magnificent!). I love how you tied in the theme of the game jam by deducting points for collateral damage; the player gets to choose how much risk they take by balancing their safety vs. their final score. I also liked the enemies, though I wish the ground ones had a better indicator of when they're about to attack. It's difficult to see the dotted line when I'm up close to them while melee attacking.

(+1)

Glad you enjoyed it! DTG did a great job on the soundtrack. And the issue of not being able to tell when ground aliens are gonna shoot while you’re up next to them is something I’ve encountered too, it just doesn’t bug me that much because I can usually heal right after. We could add an additional indicator in the future.

(+1)

Thank you! I'm happy you find the game to be polished! I had no clue how it was going to turn out compared to other games—and honestly—I still don't know how it compares 😅

I've been away from home since a day before the jam ended, so we were kinda rushed towards the end- and now I won't be able to rate peoples' games until the last day 😔 (I'll be sure to check out everyone who commented at least)

I never really noticed an issue with the ground enemies until you pointed it out, so thank you for that lol- I agree that it is hard to tell when they are about to shoot if you are right up to them

Anyways, thank you a lot for the feedback- and once again, I'm really glad you enjoyed how it turned out! 

I'm still trying to recover my sleep schedule 😰