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DTG πŸ‹

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A member registered Feb 14, 2019 Β· View creator page β†’

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Thank you for the offer! I hope you enjoy Daydreamer

https://itch.io/jam/do-you-wanna-jam-2024/rate/2892503

Thank you for playing and for giving us feedback! The only solution to the lag spikes from particles that I know (which I have previously used, just not in this game due to time constraints) is to render them all at the start of the game or at some loading point. It's a bit of a clunky solution and I do hope they add a fix to that in later versions. I'm glad you enjoyed the game!

The movement was very clean and overall the game felt pretty well-polished. I enjoyed the levels and mechanics introduced, but I feel like the controls were a bit hard to get used to. Overall though, I did have a lot of fun. Good job!

I enjoyed the game! It was a fun little experience- and I got the happy ending my first time around. I found the concept really original too- Nice job!

I wandered around and explored the map quite a bit, and honestly I lost track of how many files I collected quickly πŸ˜…

I found it relaxing to be able to just explore the world with a simple OST playing in the background, but I didn't quite fully understand if I was supposed to collect every file maybe- or just explore? I thought the idea/setting of the game was quite original. Either way, I enjoyed the aesthetic, and the art style and music fir together well. Nice job!

It was very engaging and I enjoyed the art style too. I was a bit confused at first trying to figure out which room is which but I managed to find out eventually and be rescued. Even though there was no audio, it was still fun to play and I found it unique. Nice job!

Had a ton of fun playing this game! Dungeon crawlers with random loot are right up my alley

I got to 28 as my final score; I thought having enough agility could save me πŸ˜… but apparently not lol

Very well done!

Rated! Your game was fun and also very stressful lol. I enjoyed it a lot. Nice job!

This game stood out to me! It had a different style from a lot of the ones I've played before, and it was fun to learn how to play. I did encounter an issue where the workers would get stuck against each other while trying to run to a building, but that was really it. Well done!

I enjoyed your game a lot! Very addicting lol

I rated your game :)

I enjoyed playing, it was very fast-paced and was fun to play. Nice job!

Thanks for the feedback! I will be able to rate your game later today when I am back home. I'll let you know when I rate and comment!

Thanks! I'm glad you enjoyed the game! Mightybjorn and I are both away from home, but I will return tomorrow afternoon and be able to rate your game. I'll let you know when I do!

Thank you for rating! As soon as I'm home (tomorrow afternoon) I will be able to start rating games, so I should be able to get yours rated then. I will reply to this comment again letting you know when that is!

Thank you for the feedback! Unfortunately Mightybjorn and I are both away from home—but I'll be able to start rating tomorrow afternoon. I will let you know as soon as I rated your game! 

Thank you for the feedback! In hindsight, I never really looked over the shadow and it was kind of just a little thing I set up before I even started programming the game just for fun, so it's not very caught up with the rest of the polish. Aside from that, I hope it didn't hinder your experience too much, and I'm glad you had fun with the laser: Trying not to kill innocent civilians lol

Thank you! I'm happy you find the game to be polished! I had no clue how it was going to turn out compared to other games—and honestly—I still don't know how it compares πŸ˜…

I've been away from home since a day before the jam ended, so we were kinda rushed towards the end- and now I won't be able to rate peoples' games until the last day πŸ˜” (I'll be sure to check out everyone who commented at least)

I never really noticed an issue with the ground enemies until you pointed it out, so thank you for that lol- I agree that it is hard to tell when they are about to shoot if you are right up to them

Anyways, thank you a lot for the feedback- and once again, I'm really glad you enjoyed how it turned out! 

I'm still trying to recover my sleep schedule 😰

The cause of the lagspike is from the renderer loading all of the particles as the game starts (because for some reason OpenGL doesn't have a proper way to preload them 😀)

The resolution I agree might appear bigger on screens that are smaller than 1920x1280

I'll for sure have a look into that for the next game jam, because I've been hearing issues with the resolution from past game jams too

I'd assume if a device is smaller than that resolution, the game would be too large (my monitor is 2560x1440, so for me it seems to fit, and I just chose 1920x1280 because majority of monitors support that)

But thank you for the feedback, perhaps I could implement a way to change resolution for the next game jam πŸ€”

Thank you for pointing that out- I never thought of the shadow in that way; My vision was that since the sun is behind the player, it is casting a shadow more towards the camera (because the world of the game is 3d, you're just playing it from a 2d angle)—and since the sun is so far away, the shrinking and growing would be negligible—but I never realized that the shadow's position and size could confuse players about Mr. Magnificent's position.

Thank you for the feedback! I never would have caught that on my own lol

Thank you for the feedback! I agree, in hindsight the kick does probably do too little damage πŸ˜…

Hopefully in our next release of the game, we'll have much better balancing

And thank you for the comment about the UI, I too  really enjoyed how good of a job Mightybjorn did. It really helps polish the game!

Hey, thank you for the review! I'm glad you found the sounds and art satisfying; we spent a good amount of time really polishing that up lol. As for the scaling- I'm not entirely sure how to fix that right now, and my suggestion would be if it's too game-breaking, download one of the files attached.

Again, thank you for the feedback, I'm really happy you enjoyed playing!

Haha—being a superhero isn't easy!

I'm really glad you had fun playing! I do agree that Mr. Magnificent's death animation is really funny (it was Mightybjorn's idea)

I admit I could have definitely scaled it to make the score a tad more forgiving for the player though... 

Homelander simulator

This is NOT reverse psychology. Do NOT listen to what slothclapstudios is saying.

Forgot to mention in the controls of this game that Shift is Sprint

Anyway, have fun: https://itch.io/jam/scream-jam-2023/rate/2321131

Shift to sprint by the way; Forgot to add to controls in the menu

I'll be able to rate yours some time tomorrow

Here is my game link: https://itch.io/jam/scream-jam-2023/rate/2321131

The concept is really cool, and so is the neat little hybrid between 2d and 3d. The abilities are unique and fun to use, but it would be nice if I didn't have to sit through the cutscene when I die (maybe there's a way to skip that I just missed). The sound effects and music were also very good, well done!

Downloading your game right now! Here is mine: https://itch.io/jam/scream-jam-2023/rate/2321131

Rated and commented

I liked the gameplay; I'd have never thought of merging a cooking game with horror! It was a bit buggy with items sticking to plates however. The music was nice though, and the characters were cool and unique. Overall, it was fun to play and the mechanics were cool too, nice job!

Rated and commented

Wow, this game is actually impressive! The art style flows really well, the ambient track and sound effects were really clean, the story was well told, and most of all, the gameplay wasn't ambiguous. I actually knew what I was doing for this game, and the controls were really simple. You did a great job!

Really nice art! Rated and commented

I enjoyed the art style a lot and the story was very disturbing (in a good way). The horror atmosphere in this game was pretty nice, although like you mentioned in the credits some better sound design would really sell it! Sound design aside though, it was still really well done and the art was great. It would be nice to be able to make the game fullscreen, as the resolution was rather small on my monitor (2560x1440), but to be fair I do just have a larger monitor so that'd be more of a me issue than a game issue. Nice job!

Rated and commented, nice job!

Really liked the art style with the dithering effect and pixel art. The scariest monster for me was definitely that woman with the black hair and glowing eyes. Unique mechanics, and it was fun to play too. This game actually felt polished in every way too, well done!

Commented and rated

I liked the music and graphics a lot, the colors and fog really work well and have a nice cartoony horror vibe. The UI looks a bit janky however, with it just being flat white or gray. Either way, it was still fun, and it was well made! Nice job