Thanks! In terms of guidance for factories there is some stuff mentioned in the tooltips, we would have wanted to add a tutorial with more time but we got rushed toward the end unfortunately. Cover photo is about to be remedied!
TheRealMightybjorn
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Super neat idea! I like the writing and art style. It was tricky at first to tell which objects could be broken and which couldn't, but I figured it out and didn't have issues like that for the rest of the game. For some reason the scaling buttons weren't working (like, nothing happened when I pressed them) for the first minute or so of play time, I'm not sure why that happened because they worked perfectly fine otherwise. Cool game!
Super awesome concept, and I love the art and music! The controls make sense, and there's a whole lot of content here. My main problem is that it's just too hard. There's not enough time to set up turrets and fighters before high-level mechs start coming in, so I never get access to all the features you implemented. I think having more time before the first wave and having the first few waves be lower level mechs would greatly improve the play experience. Nice work though! I would totally play a full release of this.
I like this a lot! I found it cool that you have to eat some flies to use stuff like trampolines, but you can't eat too many otherwise you can't get around tight areas. However, I did have some difficulty with the controls. Double-jumping felt inconsistent, and I think for this type of game good movement mechanics are really important.
Great concept, and I like the silly faces on the flowers! It's cool that you're able to change the instrument of the music (synth is my favorite), I haven't seen that done on any other submission. That said, I think audio sliders would have been helpful because I found the sound effects to be rather loud.
We would greatly appreciate if you played and rated our game, Mr. Magnificent. In exchange, we'd do the same for your game!
Mr. Magnificent is a side-scrolling beat-em-up where you have to use your superpowers to stop an alien invasion. Unfortunately, this is Mr. Magnificent's first day on the job, so things could very easily take an unpleasant turn...
I am not someone who's good at puzzle games, so I wasn't able to get much done at all. I just sort of spammed the water bucket in certain locations until it was enough to reach the statue. Art and audio are very nice though, and I appreciate the ability to skip puzzles.
(Also, I see what you did there with the title hehe)
Pretty fun, I like the concept of the power ups. Though on the third level I fell while platforming, and that effectively softlocked me as I could no longer get the powerups required to progress. I would have rated the art higher, but I noticed that it was taken from an outside source. Good for a first game!
Glad you enjoyed it! DTG did a great job on the soundtrack. And the issue of not being able to tell when ground aliens are gonna shoot while you鈥檙e up next to them is something I鈥檝e encountered too, it just doesn鈥檛 bug me that much because I can usually heal right after. We could add an additional indicator in the future.
The low framerate of the opening grass area was somewhat unbearable, BUT... once you get past that, the performance is perfectly fine! I really enjoyed the art, writing, and sound design. The flowers and old timey song are great. The vibes are weird and perfectly dreamlike. My only criticism would be all the invisible walls in the beginning and the lack of collision with some stuff in the diner. Definitely adds to the dream feel, but subtracts a bit from the game itself. Certainly an experience.
The writing and art is very nice, and I like the way that the different equipment pieces are balanced. The difficulty did randomly spike though, I went from fighting a chimera with 160 health to a skeleton with 720, who was able to kill me with one hit. Overall though, for something made in a week, this is quite well put together!