*Did you have any inspiration for this? *
- It was vaguely inspired by Bakugo’s movement from My Hero.
- And I thought about teardown a lot bu I haven’t actually played it.
How long did you spend on development vs. level design? I thought the amount of actual game in the game extremely well done for a game jam and solo dev!
- Thank you!
- I ended up building the mechanics etc in a test level up until the last day.
- Then, I had a bunch of ideas that I threw into levels and just played through them over and over. Polishing as I went.
Level 7 made me think of an old racing game I played on my TI-83 calculator, where the corridor gets narrower as you progress, which took me down a bit of a ticalc emulating rabbit hole. :)
- Calculator emulation, that’s God’s work :)
Thank you for the kind words!