That's really something, that you were able to get so many coherent levels done on the last day. They were so polished, I imagined it took way longer!
- Did you run into any performance issues with dealing with all RigidBody2Ds?
- Did you consider making the non-destructible blocks a different color? I found myself surprised at times that there was no delineation, but at the same time I found the simplicity of everything looking completely uniform very satisfying.