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(+2)

Hello! Congrats on finishing up as much as you did. Here's my thoughts on the game:

Praises:

  • The music was my favorite part of this game. It was very atmospheric and reminded me of Hollow Knight in a good way.
  • The game's level is impressively large.
  • I enjoyed the writing and the integration of small cutscenes within the levels.

Criticisms:

  • The foreground and background art assets are very mismatched; both use different pixel ratios, and the tileset uses nearest-neighbor filtering (ideal for pixel art - keeps things sharp), while the background uses linear filtering (usually doesn't work well with pixel art - makes it look fuzzy). I would have liked to see these assets in the same pixel ratio, with nearest-neighbor filtering applied to both.
  • Controller support is limited - I couldn't attack or use menus with controller, and ultimately had to switch to keyboard to finish the game when I would have preferred to play with controller the whole time.
  • Combat feels unresponsive, inconsistent and lifeless. Elements such as knockback on hit, hitflashes, stun animations when characters are hit, and a larger weapon hitbox would go a long way towards making combat more fun.
  • Sometimes, falling off of a ledge caused me to respawn further back in the level than my last checkpoint, which was frustrating and didn't feel intentional.
  •  It would have been nice to have a button other than up for jumping, such as spacebar or the bottom face button on a controller.
  • It would be nice to have a way to skip dialogue and/or get all text of a dialogue message on screen immediately.

I hope this feedback helps. Good luck with your post-release development!

Thank you for your thorough analysis! Your suggestions are very constructive, and I really appreciate that! Will certainly be addressing most of them, especially combat and controller support. Also, you are correct about the checkpoint part, it's not intentional, I will fix it for sure. About the art, we have 2 artists with different styles and experiences that each made different parts, so there might be some inconsistencies, which will hopefully be better resolved in post launch. Thank you again for your constructive suggestions, we really appreciated it!

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Absolutely, I'm glad my feedback was helpful!