That's a really fun effect!
- I'm guessing that the viewport was bigger, then? Not pixel perfect?
- I guess I need to look into how sub-pixel rotation works in Godot! I imagine at a small viewport size and viewport mode, it would have produced jaggies, but at a bigger size and canvas mode it does some sort of subpixel antialiasing that roduced the effect?
- I'm curious– I had to deal with pixel art rendering for the scale mechanic in my entry, but I didn't play with rotation at all.
I picked up on the background sprite moving slowly, which I remember thinking was really subtle and clever. Now that I'm thinking about it, were the bubbles done in the same way?