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Jamo

16
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8
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A member registered Dec 26, 2016 · View creator page →

Creator of

Recent community posts

We have a patch ready to go that addresses that :)


It was a last minute decision to remove the % Chance from that screen since we were hoping it would encourage risks, but we tuned the chances incorrectly and the odds of failure are super high for some things.

Very silly premise, I liked it! I think you should keep developing this art style too. It has a very 90s Cartoon Network / Nickelodeon thing going on and with more time I could see a full production with it working (something like Pizza Tower)

WOW. Incredible work! An Iron Lung-like in a Submarine? 10/10 idea, 10/10 execution. Reaching the end was very satisfying.

The pixel art was made primarily in a 382x216 scale, while the viewport was twice that at 764x432. I think the Submarine's pixels were actually on that scale instead of the smaller scale. Should have been pixel "perfect" in that it scaled evenly, but when the rotation occurs there is some distortion that happens that coincidentally looked like water.

Bubbles are actually just GPU Particles! I spawn them along the X axis below the screen and apply negative X velocity to have them move left.

Thank you for the feedback! We'll work on some of the bugs after voting ends.

Interesting thing, we actually didn't use any shaders! The submarine itself just alternates rotating 1 degree and -1 degree over a 4 second period, and the background is just a sprite I made in Aseprite using the built in dithering in gradients, which slowly moves down as the game progresses and moves 24 pixels left then resets on a loop to do the movement effect.

Yeah we're definitely regretting some of the balance choices regarding events and the RNG 😅


We'll give this a bit of a rebalance and clarify some of the mechanics once the voting period ends!

Shame to hear that! I tried to put in fail-safes so resting couldn't kill you but I think in very edge cases it's obviously possible. 


The crashing sucks to hear, glad you enjoyed it regardless!

Thanks for the feedback! I agree an engine sound would be a good touch. I also think we need to add more transparency around the Event RNG (there's a hidden stat system!)


Mini games were also considered but cut for time. If we continue development we'll almost certainly reintroduce the idea

Very cool concept, great art, great music! I couldn't make it past the first level after the tutorial, but I can see what you were going for(I could just be dumb)! Definitely do more as a team.

I don't fully get it. The things I got to trigger were very nice looking visually, but I could only get a sky scene and a gray rectangle with intense music (and a 3 minute timer).

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My initial plan for photos was crawling the public domain and finding the perfect one for everything I write, but I ended up scrapping that early on and just sorted art into broad categories (people, places, things, person, animals) and assigning the pools each memory randomly draws from.

The experience is definitely the objective more than anything! I struggled to convey the primary mechanic (managing the memories you want to keep) but I'm glad you got something out of it regardless :)

Seconding this, couldn't get it to play unfortunately in browser or in Windows.

I loved this! The vibes are spectacular.

Incredible concept, what's there feels great to play. If this gets expanded further you'll be building off a great foundation.

Fun idea! Tough to move and shoot but I was able to beat it.