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Thanks for playing! I did have a think about different controls, if I had time I would have implemented click and hold too and tried them both out, in the end had to go with what I had. I feel if I'd done click and hold I'd need to add some sort of cool down, maybe rate of fire decreases over time?

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Yeah that is a good idea, some system that incentivizes players to not hold the button or spam click would work well. And yeah I get that, tons of stuff I wanted to add to my game as well without the time to implement haha