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Relaxing town sim, and it was great to meet all the characters you put in the game! Did you do all the art for them? What did you use to manage all of the decision trees?

  • Tutorial through the phone was a really nice touch.
  • When fast forwarding the dialog, I wanted to read quicker but then not have it auto-close or move on. Maybe a bit more like a traditional RPG dialog?
  • The rotating dialog box for townsfolk was a bit intense for my tastes, but it was nice to have some movement there.
  • When I completed a game, it would have been nice to have had an option to start a new one, etc.

Great work on this!

(+1)

Thank you for the feedback and playing my game. I did everything for the game, bar a few sounds I got from freesound.org, and I'm still in the learning phase of art and 3D modelling, but it was fun to design all the characters nonetheless. For the decision trees I made my own system, mainly a lot of spaghetti code, but it works haha, so I'm quite happy. 

Some other people have said the same thing about the text boxes, with the rotation being too fast and not having enough time to read the text after skipping, so these are definitely things I'm gonna work on to improve. I'm glad you enjoyed the phone tutorial, it turned out being one of my favourite things to add, as I usually hate doing tutorials.

And for the last point, to be honest I just got kind of lazy towards the end of the jam. Instead of writing a function that would've reset all the variables (which probably would've taken only a few minutes to code), I opted out of adding a restart button. This is something else I want to add in the future aswell though.

Thanks for the lengthy review, I'm glad you enjoyed the game!