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(+1)

Nicely done! Just like last year I'm a big fan of how you've made the game feel like a relatively complete experience with a lot of content considering the jam time. 

I played through all levels with different loadouts. I think that the main thing that would improve the experience for me would be better weapon balancing and making it generally harder, but I'm guessing that this has to do with the limited time available. 

The varied win conditions are a nice touch and my favorite part of it has got to be the chunky pixel aesthetic! Fun game! 

Thanks PoodlePilot !

Thats sort of the “hole” i dug myself into :p i want to have my jam entries not feel unfinished even if they end up very short but it is quite a challenge to manage doing so on time O_o so i’m happy if i make it and i’m glad you appreciate the effort ^^

Yup didn’t get the time to properly balance things so the game ended up maybe a bit too easy in the end. I decided to have a different approach to loadouts this year to give players more choice, instead o having a starter loadout per character, i made a selection of a few starter weapons(cause last year some starter loadouts were too OP XD) and have some of the heavier stuff only as pickups in levels and hid a bunch around.

This was a bit of a gamble but i’m happy it turned out working cause i thought having missions be a bit more different than just a map change would spice things up a bit more ^^

Haha well you can never have too many chunky pixels :)