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I think you could argue that the sword is the key item in this case haha

This is a really nice job, I like the gameplay loop and all the upgrades are pretty nice. I did end up hitting a couple bugs where the enemies stayed on screen after the wave ended/the next wave started before I finished killing everyone, then I would get immediately mobbed after buying upgrades. I think what would really elevate this would be sfx, though a week is a pretty tight crunch so I understand why you had to cut em. Maybe having the coins get pulled to you as you get closer would be nice?

Great job, this is pretty addicting!

(+1)

Thanks for the feedback! I thought I had fixed the bugs you mentioned well before I submitted but I'll definitely go back and take a look at them again.  I really wanted to add sfx but ran out of time lol. Again, thanks for the great recommendations I'll definitely try to implement them later!