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Ok... replying to my own post here with what I believe is the correct answer. If this is correct, it might be good to include in the installation instructions. I know this is pretty basic, but for anyone new to Unity, it might be pretty esoteric.

  1. I went to Assets/ClavianSuperTextMesh/Scripts
  2. right click->Assembly Definition and name it SuperTextMesh
  3. Go to the Assets/Scripts folder
  4. Select Main assembly file (NOT script named main, but the file with a puzzle piece)
  5. Add a new Assembly Definition in the Inspector
  6. Set new Assembly Definition to SuperTextMesh

If this is the wrong way to go about it, please let me know. This seems to be what it needed, though.