I'm trying to manipulate SuperTextMesh objects in code, but running into issues with the object types not being recognized. I'm fairly new to Unity and feel like I must be missing something pretty simple in regard to having SuperTextMesh be recognized in the main assembly, but am kind of scratching my head here. I have already imported it into Unity and am able to use SuperTextMesh objects in the scene editor, but when I pass them as objects into scripts and try to snag them like this:
public dialogText;
. . .
var Text = dialogText.GetComponent<SuperTextMesh>();
I'm given the error "SuperTextMesh is not a Unity Component"
I have watched the tutorial video, and at the linked time, it shows the object being used without issue. I don't believe that I missed any steps in the manual for installation, so I am wondering whether there's something else that might be wrong?
Could someone walk me through this one? I have looked through the installation and do not see anything there mentioning this. Any assistance much appreciated! : )