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(1 edit) (+1)

In my case:
For this specific jam, after I wrote about the story based on the theme, I chose to go for a genre I like. First, I listened and analyzed the most emblematic osts of the genre. Then I took elements from them that I had interest to explore and I started making sketches based on a leitmotiv that I previously came up with. Those drafts helped to shape the ost's concept and then I started to deepen with them and put aside the ones that I considerate far away from the concept and come back later to them. I composed each track from start to finish, then I did the arrangements and the time left I focused on the mixing

The melodic aspect was the starting point, and during the composing I took interest on the horizontal aspect of music, to think each line by itself.
After that, I made the decision of adjusting them to a specific harmony or keeping the dissonances created by the overlapping layers. I wanted each voice to be as free as possible because the music in this kind of games tends to be quite simple in terms of harmony so I was looking for something of higher complexity that was able to portray the world of the protagonist.

Only one of the tracks was created starting by the harmony because it needed to evocate a very different emotion of the other moments of the soundtrack.

Thanks for sharing! I honestly can't clearly remember the process I used for my composition. Lol. 

I only remember when I finally had a melody I liked, I changed the rhythm a little and put some variation in the chord progressions to create a second track based on that same melody. 

I also know I wanted to showcase my metal background, so I found a way to work in a drumset towards the end of one of my tracks.