I'm sharing a cozy tune I've been working on last week. It's part of a re-score for the video game TOEM.
Lately (due to gamejams) I've been experimenting and creating a lot more music that evokes calm emotions and helps to generate a relaxing experience for the player.
Often when I experiment with music, I end up with more questions than answers! So I'm curious to know what your approach, techniques or resources are when creating this type of music. Even if the person reading this is a dev, Do you choose music based solely on how it feels in-game? Do you have specific criteria?
Thank you so much for your time!!
Layla
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This is awesome and beautiful! I totally enjoyed the journey through your music.
The combination of colors generated very rich sounds. I really don't know how you make such contrasting elements work well together haha and also tell a story. It sounds incredible!! Something that I really liked is how the melodic elements interact with the other textures (4:00, 8:10).
Great Pixcele!
Dariy Rised - Hidden in the Trees jam comments · Posted in Dariy Rised - Hidden in the Trees jam comments
Going Backwards - OST Composing Jam [Sandbox] jam comments · Posted in Going Backwards - OST Composing Jam [Sandbox] jam comments
Yes, I do! What you mention is something I haven't solved yet. Because of the harsh sound, making long notes didn't sound good, so I couldn't lower the tension as you say. But I agree with what you said. Now I think that some pauses or moments with fewer voices would have helped. Thank you so much for the feedback! (still waiting for the space train simulator)
SIRIS - (OST Composing Jam [Sandbox]) jam comments · Posted in SIRIS - (OST Composing Jam [Sandbox]) jam comments