Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really enjoyed the idea that the winnings from the Match3 meant resources in the FPS! Really clever!

  • I found myself a bit lost in the FPS map, even with the minimap! I found myself getting turned around and backtracking, perhaps because of the size of the map? Or perhaps because they were all narrow corridors and the textures were the same? That being said, I haven't played many FPS games of this style, so it could just be user error!
  • The controls in the match 3 weren't intuitive to me. But again, I've only played one or two Match3 games on mobile (unless you count Puzzle Bobble 😅), and those all use swipe to swap items. Perhaps a brief tutorial indicating whether I click one to highlight and then click another to swap, vs swiping would have helped?

Great work!

(+1)

Thank you for the feedback! <3

About the FPS map, there were no points of interest that could help navigate. Maybe I should have added some unique items to mark the locations or maybe even some arrows to help. Sadly I didn't think about that then, sorry.

I believe the match3 controls are common to the style, but it's true that I forgot about the click indicator. I made another game where you click twice to match, but in this one the pieces don't have to be adjacent. That's also why I did it like that this time, click and release.