Nice job! It would be nice if mech and turrets would target the closest enemy. For some reason, my mech kept shooting enemies further behind it and letting other enemies attack it.
Thank you, hope you enjoyed the game. I had a tough time getting targeting to work as well as it was. In Unity, I'm using OnCollisionStay, which triggers for every enemy within the Collider. Learning how to create a better Targeting System is on my list of things to do.