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thisisnotdalton

29
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A member registered Jan 23, 2023 · View creator page →

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Great job! Very stressful at some points, and the last bit was startling, but overall enjoyable!

Certainly an original game, though I am not a fan of trying to throw things with the mouse.

Nice job! I think it would be nice if the enemies had longer aggro/aiming ranges or the player had shorter ranges for their projectiles. I found it pretty straightforward to keep to the other side of the map for each fight and shoot the enemy from afar, as the AI would not seem to target me from those distances.

Great game! I feel there should either be more of a cooldown or energy cost on the dash though, as it made some aspects of the levels easy as you can just zoom past enemies dashing most of the time without actually having to fight much.

I really liked the visuals and the sounds, but I had significant issues with the mouse aiming. It seemed as if the mech would continually adjust its aim/camera angle even when I was keeping the mouse stationary.

I liked this collection of minigames. My favorites were probably the trace the line and trivia minigames. The model cleaner was also fun to try with friends.

Nice job! It would be nice if mech and turrets would target the closest enemy. For some reason, my mech kept shooting enemies further behind it and letting other enemies attack it.

Nice game! I like the retro style, though the controls for aiming and jumping were a bit difficult at times.

Nice job, especially for a solo project! I do not really like ultra-precise platformer games, but I played through this up until I racked up 200 deaths on one level before calling a quits. While I am likely not the target audience for this type of game, I enjoyed the project and appreciate the level of care put into it. Some feedback I have for what I think would make the experience more enjoyable:

  1. The camera's sudden jump to the spawn position after each death was a bit jarring. Interpolating this camera movement over a period of time or fading the screen in and out before might help with this.
  2. The saw blade sounds were the only sound I recall hearing after playing; I would appreciate having the option to turn down the volume of those sounds.
  3. I found the margin for error to be incredibly low for most jumps due to the very short usable duration of the thrusters. I think that increasing the thruster duration by some small percent would make the game a lot less frustrating.
  4. One of the levels has a saw blade which immediately will kill the player if no action is taken within a second of spawning. I usually prefer to take my time with games and observe what is going on before acting, so this kind of instant-death level design is especially frustrating.
  5. On a similar note of instant-death level design, having hazards so close to the player spawn can be frustrating as well. This paired with the instant respawning after death would often lead me to kill myself twice whenever I died on the last level I played due to these hazards (pictured below). This would usually be due to me dying and immediately controlling the character while holding a key and running into a hazard within a half second of spawning. I think that slowing down the respawn so that there is at least a half second of delay before you have control of the character could help, or alternatively changing the level design so that the player would have to walk a slightly longer distance from this spawn point before encountering a hazard.


I think some kind of projected direction/arc would be great! I wasn't always sure where I would be going when I released the most, especially if I had been rotating the camera as well.

Nice job! I am not sure if it was a problem with my computer's resolution, but I could not really see the settings buttons on the start screen, and I could not see any score/time when I was playing.

We did not have time to implement multiple levels/responses to making all the cows happy, so right now what happens is that the cows can no longer hurt you. Then you will not die from a mad cow attack.

Very well-made! Nice job! I was not immediately clear on which items I could interact with, but great work! Perhaps some particles emitted from interactable items would help, or some kind of graphical outline when you hover the mouse over.

What a lovely take on the theme! I really enjoyed checking this one out! I found the controls less intuitive, but overall this was a cool and well-made experience.

Nice game! It took me a while to realize what the purpose of each purchasable item was, but solid game all the same! I think it would benefit from having some hotkey/shortcuts to select which item to build.

Jimpeccable game with a solid story! The writing really had me invested in collecting lemons to save Jim's potential son, but I will not spoil that!

Dam good game. Great job with all you made from scratch for this jam! The game was not super challenging, so I did not get to appreciate the detail of changing the music as much, but at least the beavers survived.

Thank you for the feedback! I realize now that I had the default limits on how low mouse sensitivity could be set too high for other peoples' devices to the point of making the game less playable. I have revised the minimum possible camera sensitivity settings as well as added alternate control schemes not using the mouse, so I hope you are able to enjoy the game now.

Thank you for the feedback! I realize now that I had the default limits on how low mouse sensitivity could be set too high for other peoples' devices to the point of making the game less playable. I have revised the minimum possible camera sensitivity settings as well as added alternate control schemes not using the mouse, so I hope you are able to enjoy the game now.

Thank you for the feedback! I realize now that I had the default limits on how low mouse sensitivity could be set too high for other peoples' devices to the point of making the game less playable. I have revised the minimum possible camera sensitivity settings as well as added alternate control schemes not using the mouse, so I hope you are able to enjoy the game now.

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Great job, and very relevant to the theme. The friendly fire definitely made things more interesting, as it enabled me to let the enemies keep shooting each other from one side. Great job with Godot too!

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Very nice survival game! Great job! My only complaint would be to have a limit (or a lower limit) on the maximum number of enemies spawned, as it caused the game performance to decrease significantly toward the end. Great seeing more Godot games too!

You can check out this link to see games in need of ratings: https://itch.io/jam/gamedevtv-jam-2024/unrated

Overall, I really liked the style of this! Great atmosphere! I was not really sure what was hitting the character and blocking me from moving on many occasions.

Nice job! The instructions on the game page for the controls seem incorrect, as I was pressing LMB to attack instead of RMB. It would also be nice if there was a menu/key to quit the game other than pressing ALT+F4.

Lovely game. I like the mix of vampire-survivors mixed with tower defense. I especially appreciate the cat theming. The sounds were pleasant too, and they reminded me a lot of Bee and Puppycat. The game could definitely be optimized to lag less, but I overall, I really enjoyed this game!

Fun game! The music definitely makes it easier to get into a state of flow clearing lines. I appreciate the attention given to adding story aspects to a puzzle game.

Fun game! The music definitely makes it easier to get into a state of flow clearing lines. I appreciate the attention given to adding story aspects to a puzzle game.

Hello, I had tried submitting my project earlier, but my browser forced me to refresh the page when I thought I had submitted it.


My game is https://thisisnotdalton.itch.io/good-cow-bad-cow


Is it still possible to submit?