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I like the overall concept, narrative, and unique level design. Your team completed a lot of levels in such a short period of time. I kind of wish that instead of the amount of levels with increase difficulties, polishing the art and overall game experience was prioritized as now there still seems to be some placeholders and improvements that can be done in terms of art cohesiveness of this cute game. Additionally, I like the mechanics on top of the 2D platforming, I just wish that there is a tutorial or controls sheet to make the process more clear, as now I get confused as to things like: why am I able to jump this high this time but not last time? What does the block that says "E to interact" does other than making my hands green? etc.