Love the idea and how simple yet smart the main game mechainic is!
Chloe Kwan
Creator of
Recent community posts
I love the cohesive aesthetic of this game! The art, music, and engineering seems to be really polished, and I am impressed that there were 10 different levels playable. My main feedback would be that the pure text tutorialization may not be enough, as I was quite confused while playing for quite a while at first, and having a win/defeat screen to differentiate how well the player did would have definitely helped making the gameplay more clear, as now there is only a "start" button when the level is complete. Maybe I did not understood the game entirely, but I am quite intrigued by how are we supposed to beat these levels and save all the monkeys (I kept failing).
I like the overall concept, narrative, and unique level design. Your team completed a lot of levels in such a short period of time. I kind of wish that instead of the amount of levels with increase difficulties, polishing the art and overall game experience was prioritized as now there still seems to be some placeholders and improvements that can be done in terms of art cohesiveness of this cute game. Additionally, I like the mechanics on top of the 2D platforming, I just wish that there is a tutorial or controls sheet to make the process more clear, as now I get confused as to things like: why am I able to jump this high this time but not last time? What does the block that says "E to interact" does other than making my hands green? etc.
Love the concept about frogs! Great character controls so far, but the mouse sensitivity seems to be insanely high and shifts the camera around a lot whenever i enter full screen mode. Also got confused as to why I got stuck on the red platforms. Other than that, great greyboxing and control system!