Alright, again we'll take every piece of feedback one at a time.
Fun fact: there are 3 distinct cursed items in the current build, 2 equipment and one normal consumable. though considering where you encounter the other equipment you'd already encounter the enemy that you would transform into and the fact that the curse itself is very slow i don't think anyone has actually noticed that this item was cursed.
moving onto the cursed system. For cursed consumable. I like the system, though i wonder if we should give a player some way of identifying if a item is cursed. a part of me just likes the random risk of taking any item but part of me feels like that would be unfair. for the mathematics, don't worry too much about that. implementing a formula is pretty simple and anything i don't understand i can just lookup.
for cursed equipment, a 4 stage system seem pretty cool. the second stage seems to be a warning for the player. as in, "hey you started randomly transforming, you should probably investigate why" which i really enjoy. Though i think the timers should decay overtime. maybe slower than they increase. just to keep the obviously cursed items more useful.
moving onto the magic items. i might use a few of these. ingame i'll try to find a way to give credit and this is predominately you doing my job. i'll comment on the more notable pieces of equipment.
Oddipen: I like the idea, moreso having smaller equipment that can be equipped maybe in an accessory slot. this can have alot of potential for normal equipment as well as cursed equipment
Wolfsbane: This is incredibly cool, though a lot of effort for one item. This is the type of item that i would need to spend a fair bit of time on, though i feel its too neat to ignore. i won't work on this anytime soon. but i'll keep it in mind and maybe i'll implement it in the future. (i also like the idea of a game mode where you start with the wolves bane.... this possibly opens a can of worms for alternate game modes... i'll think about that once i have the main game in a more complete state)
Dusty fanny pack: i think the funny part about this item is that gameplay wise, you get a weird dynamic of only having it equipped when you need the extra space. and the micromanaging of the cursed item feels neat
Yeah, i'll add the floor number thing to the map!
Thank you for the feedback! though don't feel worried about talking about anything else, again feedback is extremely important and valued. so if you have something on your mind i wouldn't mind hearing it. but if your more saying that for your own sake then that's fine. either way I hope you have a good day as well and good luck with your own projects.