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oh, you do actually have two more cursed items in the game, and one is a consumable? Huh. Yeah, ok, I don't think anyone would have noticed that. In part, I think the only one you really 'advertised' on your change logs was the bunny ears, in addition to the fact those just exude the vibe of being a trap.

If I had to guess, the consumable might be that tea thing that dispite picking up like three times, and actually useing, I'm honestly not sure what it's intended 'benefit' is actually supposed to be. As for the other peice of equipment, yeah, I got nothing.

As such, I think this is probably even more reason to give a notification of some kind in the log once they go off. That's probably how people would figure out that they are cursed at all.

Yeah, the items could be a bit clearer. i wanted to keep the exact items hidden in the changelogs because i found it neat to surprise the players with it.
The tea gives you the haste buff exactly the same way as if you cast the spell. 

Here are the 2 items that are cursed besides the bunny ears. but i encoded it with a Caesars cipher set 7 letters forward incase you want to figure it out yourself. 

Fvby ypnoa, aol rltvuv alh pz pumhja jbyzlk. Paz h ylmyluzl av aol cpzbhs uvcls jhsslk Tpjl alh (yhalk hkbsa) oaawz://jpuzdpajo.pajo.pv/tpjl-alh Pu aoha nhtl thynyla iyldz 4 ihnz vm alh wly zlycpun. zv pu tf nhtl fvb ullk av ahrl aol palt ha slhza 4 aptlz mvy aol jbyzl av nv vmm. p jvbsk ohcl jovzl huvaoly ubtily, iba p dhualk av bzl aol lehja ubtily av jvtwslhal aol ylmyhujl. 

Aol jbyzlk lxbpwtlua pz aol zpscly ypun. aol jbyzl pz zla av nv vmm 400 abyuz hmaly lxbpwwpun pa. aol jbyzl pz h dvsm jbyzl dopjo pz dof p zahalk aoha dolu fvb mpuk aol palt fvb'ss wyvihisf hsylhkf ohcl lujvbualylk dvsmz.

neat, I will try to translate that later, you know, when I am distinctly not at work. (I'm on a break right now, is all.)

Another thing I meant to say and just sort of didn't was that I wanted all the obviously cursed items to make most players inherently feel that something was off with them. And, I wanted it to come off like that in one of two ways, either A. "I have a weird feeling that there's more to this item than what is stated", or B. "Do I actually want to use this over  more conventional armor? Is it's strategic usage and unorthodox toolkit better than more defense?"

That, and when the game reveals they were cursed, the player is left feeling like that actually makes a lot of sense in hind sight and could have seen it coming.

You may note, I want to have cursed items that appear at random to be the exact opposite. To further the idea that the player is never truely safe from being transformed. That, and I feel a game like this has the right to be a little mean and evil at times.