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(+1)

I got him in the third try! :D

Hey, great game, congrats!

The game lags a bit each time the enemy uses a skill for the first time, so the first play is very bug. A little trick for that is to make a loading screen and play all effects hidden. So during gameplay there are (or shouldn't have) no lag.

Thank you!

That bug's very annoying, the Web export was unplayable because of it. I did implement the solution you speak of, by spawning the projectiles, activating their particle effects and waiting one frame before freeing them from memory and changing the scene to the game, but, as you've seen, the issue persists. I guess I'll have to fiddle with it more to figure it out. :P

(+1)

Strange, the second and third play was great, without any lag. At least you already know what to do. :)

Yeah, I looked into it and figured out what I was doing wrong. It's still not perfect, but I think it's playable in browser now. Will update the game post-jam.