Devlog #3
Back again with a new dev log for ya'll!
So in the last couple of days the game has made significant progress from a working prototype to working on the actual finished game. This started with recieving the sprite art for all the pickups in the game and they turned out AMAZING! I'm genuinely so so happy with them and they really help give a custom flair to everything. Here are some examples!
Adding these into the game itself really helped make it feel like it was becoming Hunger Strike not just an engine tech demo.
Additionally I worked on getting all 9 levels to a point where they were finished layout and basic design wise. This includes mapping out the level, finding textures that match the vibe for the floor and walls and figuring out where important things should be located. Thankfully with that all done actually finishing each level is much easier and faster - as evidenced by the fact that level 1 is now 98% complete! The only things missing being the before level art cutscene, and the art of the shopkeeper and one enemy.
Nothing to show here however as I don't want to spoil anything!
Finally these last couple of days I worked on SFX, music and voices! My lovely Fiancee NikiKiji provided recordings for the players sounds and lines and various oother SFX were sourced (responsibly) for the other enemies, boss, doors and weapons in the game. Everything now has sound and it feels good. Additionally music was found for each level as well as the main menu and they all carry very different vibes and genres.
Finally I will leave you with some visual teases of the most basic enemy type in the game, and another finished boss!