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Fantastic game! Clever design using a silhouette as the level, it worked really well. I also like that new obstacles were introduced regularly. Lovely animations, and the music fits. Nice touch with the pitch bend when you die.

Nice take on the theme.. I laughed when I realised I ate one fly to many to fit through the exit. Great to be able to restart levels easily.

I got stuck on level 8 (I believe), since I had trouble timing my jump on the trampoline over the spiky thing. When I succeeded I always got hit by one of the "birds".  The purple fly could maybe be a bit closer to make it easier to eat  it, since it is required to use the trampolines.

Would play more if you give me the "skip level" cheat ;)

Thank you! I really enjoyed your entry as well.

A lot of that came from necessity. I'm a total beginner at pixel art, so the silhouette fit the mood AND my skill set. 😅 The pitch bend came in the final hour when I didn't have a "death" sound.

I'm so glad the first level where you could eat too many flies landed for you! That was the first idea I had for the game, and I had hoped that some folks would bump up against the wall and go "um ..." 😂.

I was curious if "points" were enough of an incentive for people to even catch all the flies. I keep wondering if there's something, other than the mechanics of needed them, that would be an encouragement to gather them. Perhaps a list of the best possible score one could get at the end of a series of rooms?

Room 8 was a toughie! It was the first real difficulty spike and if I could take up more of the player's time I would have had a slower ramp. In hindsight, I should have probably just left it at one bird. 🐦‍⬛ Great point about putting the fly closer.

I'm going to touch it up a bit more, add some levels, and look into either having the ability to skip rooms or an assist mode.

Thanks again for playing and the thoughtful comments!