Thank you! I really enjoyed your entry as well.
A lot of that came from necessity. I'm a total beginner at pixel art, so the silhouette fit the mood AND my skill set. 😅 The pitch bend came in the final hour when I didn't have a "death" sound.
I'm so glad the first level where you could eat too many flies landed for you! That was the first idea I had for the game, and I had hoped that some folks would bump up against the wall and go "um ..." 😂.
I was curious if "points" were enough of an incentive for people to even catch all the flies. I keep wondering if there's something, other than the mechanics of needed them, that would be an encouragement to gather them. Perhaps a list of the best possible score one could get at the end of a series of rooms?
Room 8 was a toughie! It was the first real difficulty spike and if I could take up more of the player's time I would have had a slower ramp. In hindsight, I should have probably just left it at one bird. 🐦⬛ Great point about putting the fly closer.
I'm going to touch it up a bit more, add some levels, and look into either having the ability to skip rooms or an assist mode.
Thanks again for playing and the thoughtful comments!