Also as a little side note. The limitations of the event system have (in a way) helped me more then if I were not limited. That's how I came up with the explosive round. while my first idea was to make it an item, it became part of the game now. The reason was because the live round is basically an integer variable and also to detect it, you need a conditional branch (if-else). If I want to put more live rounds then that would mean I have to put more variables and conditional branches, so I would get a long list of IF's and ELSE's.
Not to mention that I would need a control variable to give a random number for a specific version of random ammo counts with random amounts of blanks and random amounts of lives meaning EVEN MORE conditional branches to find these random ammo counts. I probably butchered that sentence way too hard /: