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Ah, I see

Yes, I was meaning the actual .yyp project file because it'd be really helpful to see how you set up the lighting in the rooms- I played around for a few hours but couldn't get them quite like you had them (I also think I may be putting in too many light objects? Not sure).

I do understand the private asset issue though, that's too bad :(

Do you have any plans to add .yyp files (without any paid assets) in the future?

Not currently.  Is there something that isn't working when you setup the scene?  You mention too many light objects, but what is the result that seems incorrect for you?

Also, are you using normal maps and materials for your assets?

No, everything I’ve tried so far has worked really well! I’m just a bit lost on how to set the room up. When I open the demos, everything seems to be very well lit and the light is well distributed- I’m having a bit of trouble getting that same result. Everything’s very dark (even when I brought the ambience intensity all the way to 1 and played around with other variables in the controller obj) and I’m trying to figure out how you set up your scenes to have everything spread out so nicely without having like 30 light objects :(

And yes! Using normals and materials. Should also mention this is a pixel art project (which I’m aware isn’t the targeted use for the asset, but you got some great results in your demos!)

What sort of settings are you using on the lights?

Ambient intensity set to 1 would light the scene entirely and you would barely be able to see the actual lights since everything would be fully "lit" already.  Is that the case when you have the ambient intensity at 1? 

In the example project you can place lights and configure them with a GUI by hitting tab if you have a light selected with the mouse.  This can help to understand what the settings on the lights do.  You can also mess with some of the light engine settings as well by hitting spacebar.