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(+1)

I like the gore, the shooting, fog effects and player vision idea, but I wish there was a better indicator of what the player's vision looks like. faint cone of light or something. I'm still not a big fan of the way shooting in the air feels but makes more sense when I'm approaching it as a stealth game. 

upgrades didn't feel very important and a lot of the time gave me two of the same options

It's a little bit janky but very interesting.

I removed the slight recoil on the gun cus I do agree, the upgrade system was made in like an hour lmao I rushed it rlly hard at the end. Prolly not gonna touch this game anymore anyways.