I like the gore, the shooting, fog effects and player vision idea, but I wish there was a better indicator of what the player's vision looks like. faint cone of light or something. I'm still not a big fan of the way shooting in the air feels but makes more sense when I'm approaching it as a stealth game.
upgrades didn't feel very important and a lot of the time gave me two of the same options
It's a little bit janky but very interesting.