Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey, thanks for the feedback, I really appreciate it! I agree that the trade balancing is kind of a mess, I spent about half the jam time limit trying to make the profit calculations make any kid of sense. As or relationship building, at one point, I had it so you had to have at least one “real” item in the trade for it to count for relationship, I probably should have stuck with that.

As for art, two pictures per character was unfortunately all had time for, would definitely have done more if I had time.

In terms of future projects, I’m doing a 30 day game jam in August, and then going back to a visual novel I’ve been putting off. For the game jam, I know basically what the gameplay will be like but not sure exactly what fetishes I’ll work into it. The visual novel has various combinations of cumflation, harem building, and/or vore depending on the choices you make.

Not a fan of vore and not particularly enthused by cumflation, but harem-building sounds great, especially if there's excessive amounts of cum in bukakkes.

And hey, the trades themselves are fine for the most part, in fact, I'd say that it's a pretty good supply-and-demand system for bartering. It's pretty hard to make a trade system with no money involved. It's just that trying to fuck things up by raising the relationship too high... fucks things up. The only problem I had with the system otherwise was that I was constantly stumped by trades being rejected at 0 profit difference. Which I get why it's there, since then you could just farm that for relationship over and over. But a better solution for that would probably be to make 0-value trades just not raise Relationship, but I get that that wouldn't have been feasible in the time-frame.

Might I ask what the gameplay is for this gamejam? Or is that classified info