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(+2)

Clicking options is frequently not responsive, as it will click on something I didn't click. Also, if you enter the campfire and then exit without burning anything, the next menu option you click will get "burnt", although it isn't removed. I feel like it's basically only barely possible to break even in terms of food with fishing, and the berries are worse because they also drop your Mind stat. An improvement to that is needed, perhaps giving the ability to cook caught fish over the campfire instead of just burning them. I like all the clothes options, but I wish that your inventory wasn't so limited. 

The game also lacks much of a goal, making it seem aimless. The only "goal" I can see is to collect the interesting clothing items, like the Bikini and Sling, but they just get given randomly from exploration without the player being told that they exist. Something like being able to combine a number of sticks into maybe a "wardrobe" structure at the camp so that you could store your clothing and not have it take up inventory space, maybe even allow you to "save" clothing items you obtained and since broke? That would help two issues in one stroke.

Also, I think it would be cool if you get tan-lines depending on the clothes you are wearing when you tan. Maybe even making a plant spawn in the forest that you could use for, like, anti-tan cream to undo your tans so you can see what other tan-lines look like?

Overall, I do like the game and  the artstyle is very charming, but it's pretty lacking is substance, as one might expect from a mini-Jam game.

Thanks for the feedback. I pretty much agree with all of it. (Though actually doing tan-lines might be difficult.)

I plan to do a v2 on this so hopefully I can address a lot of that.