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Imperial Pixe

76
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731
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A member registered Aug 22, 2020 · View creator page →

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Became fully distracted from the erotica by the very engaging word game.

Thank you! Already working on some of the additional structure that got left off in this version.

Glad it's appealing.

Definitely needs some visual feedback. At least needs some $ amounts popping up when you make money.

Basically a Tycoon game? It seems fun, but obviously an early prototype.

Really couldn't get my park's rating up at all. Very quickly fell to the single digits and stayed there. Not sure if I just wasn't Sexy Zoo Tycooning hard enough or if it's just hard to do in this prototype build.

Not really into feral, but game's horny enough. Feels complete.

Could have used more variety in the loop, like a second set of options. Just felt repetitive as I got into the rhythm on which girl went with which option and was just clicking through without even reading after first few days. Probably the right length for random chance  so people to get all 4 scenes through.

I see the vision of the game. Monster girl art is kind of generic, but is it weird to say I really like your sketches of poor Cheepy stuck in the Minotaur's boobs..

I didn't understand the battle system at all.

This was great. Good animation variety. Solid gameplay loop.  I dig the  graphics, even if the male model leaves a lot to be desired. Could definitely see myself playing through dozens of stages of this.

Enter is a weird key to need to use.  I wasn't paying attention to the starting scrawl and tried to mash everything else before I restarted the game  and saw that.

I like this kind of endless runner and the presentation quality is quite high, but it doesn't do anything too special  and doesn't really make use of the main Trapped or Management themes.

Conceptually very kinky and the "twist" is well telegraphed through the emails. Great use of both themes.

Visually, this is a text-based game, but I wish there had been some visual distinction between the generic and special subjects. Kind of forgot I had a volunteer and intruder in there until I clicked their pods. Gameplay-wise I couldn't really tell if the upgrades were doing anything significant since you don't spend much time on the generator screen, but I assume they did.


Finally got around to playing the full version of this.

Great work, though the inconsistent 3D graphics are a bit disappointing as I found the original 2D art very charming.

Thanks for the feedback. I pretty much agree with all of it. (Though actually doing tan-lines might be difficult.)

I plan to do a v2 on this so hopefully I can address a lot of that.

Theme is superficial, but game seems decently implemented.

I had issues on Firefox, but it worked in Chrome. Just flagging since you mention firefox being fine in your notes.

Like the 2D ship and characters on the island. Makes it feel kind of unique.

Shame there's only one girl in the jam release.

Obviously not much done here, which is a shame because I love the vaporwave aesthetic.

The game starts by telling me I have better things to do than fuck a statue and ends by letting me fuck the statue. Very fulfilling.

Sailing felt awkward at first but fun once I got used to it. Finding Presston was kind of unintuitive since it was the only one not on the main landmass and the  Mermaid Statue "hub" wasn't the center.

Last one is Dolphin during Relax

Definitely one of the places the game isn't properly balanced/play-tested, but it's doable.

Fishing is reliable if you have a Stick or Spear and you really just need to keep at 1 point of Hunger to not starve so you can last pretty much indefinitely if you hang out at the sea after getting one of those from the woods.

Yeah, those sound like the right vibes.

I would like to do more with this, but the code side is already a tangled mess...

I like the character sprites and it's a functional enough rhythm minigame.

As a nitpick I can't stand pixels not being aligned in size so the trees, people and hearts being three different scales bothers me.

Wander around and fuck everyone is a classic NSFW game genre. 

Couple obvious issues with the speech bubble alignment and interactions sometimes not working until you walk away and try again, but those are fine. (Also interactions being stand there while the dialogue cycles wasn't obvious at first)

Cute. Gameloop is a little awkward at first, but use water to make metal, and expand your island feels satisfying. The dumb luck of getting the right resources could use some mitigation in the shop. Demo was neat, but doesn't really have content since you start with enough money to unlock everything.

Trying to look at Girl 4's picture crashes the game.

I mean who else is going to fuck you on a deserted island?

Ah, I assumed I was the one being corrupted. Corrupting the idyllic island feels a bit cruel.

Progression felt pretty random, since I couldn't really predictably advance any of the character stories. Mark and Jacob both just seem to vanish after the first couple interactions and repeating the same scenes with Jessi several times was just tedious and I tried again.

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Ryder immediately got a BJ from the other girl while you get food then you get rescued before he fucks you?  This is the real NTR.

It's a simple enough  little game that just doesn't have content. (Unless there was a way to raise his affection that I missed.)

Well, I'm terrible at this game. It is a satisfying puzzle game though and I like the art.

Only real remark is that full screen doesn't keep the game board fully on the screen and needs adjusted (left column was cut off on my screen, but I know it's a weird aspect ratio)

It was a little unreasonable, so the actual "Weak Point" hitbox is 3 pixels wide.

Honestly I really like this little adventure game engine. I'll probably make more games similar to this in the future.

Thank you for letting me know. I'll make sure to address that for the next update.

Windows download version is now available

Yeah, pretty much. I would have liked it to be used for something, but this was a gamejam so it's just there to make a full outfit.

I think the game is fairly straightforward, but that's added to the end of the game description

Yes, a few things need adjusted, but I'll post a downloadable version later this week.

Writing and art were fun.

It's a pretty standard VN so not really much to say.

The target changing speeds so you don't have a consistent idea of when you should "shoot" is extremely frustrating. Along with the 10~ second wait between runs really I just felt annoyed instead of accomplished when I finally won. Either lives or a penalty to her gauge  would have been welcome instead of the instant Game Over.

That being said I enjoy the gimmicks and I like the model. The main POV scene is satisfyingly animated.

I feel like there could have been more visual variety in the myriad dicks, but they look good.

I kind of immediately lost track of what I had done so I probably just wasn't looking in the more exciting places to see more things.

Horniest pacman I've played in years. Shame we can't fuck the goddess, but such is game jams.

Love the art.

Exhibitionism is fun and very on-theme. Honestly like her fans. They gave this a lot of life.

Timing is off on the mini game, but it's playable so that's fine.

Frustrating, but mostly in the fun way I assume it was supposed to be. (I got stuck in the level geometry a few times on the 3rd level) 

The alternate camera angle is nicely erotic, but it's not really playable. Either way the sexy naked bike rider is enjoyable lewd content.

I like the womb filling up as the health bar.

It's not a complete game., or even really a demo, but good luck with your future development.

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Decent symbol matching game. Live the kinda old school layout. Definitely horny.

I would have liked a more distinct look for the "Mana" and "Heal" arrows.