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Imperial Pixe

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A member registered Aug 22, 2020 · View creator page →

Creator of

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Thanks. Always enjoy working at these low resolutions.

Really do need to jump back into chiptune audio stuff. So easy to make it too annoying, but I've managed a few good ones.

My writing is the awful. Maybe no text is better?

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Glad you enjoyed it. Yeah, I need to start doing audio again.

Found 1 can on my first run but saw in your comments there were 3. Took a bit of hunting around to finish this out.

Floating Cans of Orange soda and glowing statues is just a vague and nebulous concept, but it ea pretty so it's fine.

Gameplay is smooth and these animations are gorgeous. (Thanks for adding E to pour so I can play it with my stupid track pad.)

While it was relaxing not to have them I kind of expected mixing the drinks to be timed. Like I assumed it was until I got confused about what I was making, checked back and realized it wasn't timed or a memory game.

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Nice variety of scenes and progression wasn't too tedious. 

Reliable Weddings and Baptisms being behind so many upgrade paywalls seems wrong since they aren't actually good. (or smut)

An interesting art project. though not really in line with this jam.

Decent implementation of the suika game. Honestly aside from the loss state not actually making you lose and the dropper being a godot icon it feels like a nice complete game.

Feels like a fun little mini-game for a bigger project. Fun enough to take a few tries and get all my shiny colored stars instead of settling for normal 3 star.

Timing was rough on the blue stage. Had to press the button a lot earlier than seemed right.

Really embracing those retro eroge vibes. Love the artwork.

Enjoyable endless runner gameplay. Felt like it took too long between illustrations, but that's probably because I'm bad at it.

I really would have really liked some indication of how fast I was going and how "daring" I was. Couple bars on screen filling up or the like.

This game feels super artsy with the monochrome and the music. The white on black upskirt shot in the dark woods really pulled me in.

Could have used more variety for the maze of tentacles I kept running into, but this is a game jam.

I was so surprised when she moved the bell and plopped them into the foreground.

Fruit despawning seemed a little too aggressive, but not distracting enough to not finish.

Interact with the girl stuck in the wall again after you have sex.

You can just charge straight in and take the hit. As long as you finish with full health you'll get 3 stars

They definitely aren't in the ideal shape for everything being clear and straight forward.

Music and sleep just raise the green stamina bar, passively and per customer respectively, so they're straight forward. The real issue is that the dicks cum on a die roll, so even though Sex makes it a 40% per thrust it can still take forever.

Became fully distracted from the erotica by the very engaging word game.

Thank you! Already working on some of the additional structure that got left off in this version.

Glad it's appealing.

Definitely needs some visual feedback. At least needs some $ amounts popping up when you make money.

Basically a Tycoon game? It seems fun, but obviously an early prototype.

Really couldn't get my park's rating up at all. Very quickly fell to the single digits and stayed there. Not sure if I just wasn't Sexy Zoo Tycooning hard enough or if it's just hard to do in this prototype build.

Not really into feral, but game's horny enough. Feels complete.

Could have used more variety in the loop, like a second set of options. Just felt repetitive as I got into the rhythm on which girl went with which option and was just clicking through without even reading after first few days. Probably the right length for random chance  so people to get all 4 scenes through.

I see the vision of the game. Monster girl art is kind of generic, but is it weird to say I really like your sketches of poor Cheepy stuck in the Minotaur's boobs..

I didn't understand the battle system at all.

This was great. Good animation variety. Solid gameplay loop.  I dig the  graphics, even if the male model leaves a lot to be desired. Could definitely see myself playing through dozens of stages of this.

Enter is a weird key to need to use.  I wasn't paying attention to the starting scrawl and tried to mash everything else before I restarted the game  and saw that.

I like this kind of endless runner and the presentation quality is quite high, but it doesn't do anything too special  and doesn't really make use of the main Trapped or Management themes.

Conceptually very kinky and the "twist" is well telegraphed through the emails. Great use of both themes.

Visually, this is a text-based game, but I wish there had been some visual distinction between the generic and special subjects. Kind of forgot I had a volunteer and intruder in there until I clicked their pods. Gameplay-wise I couldn't really tell if the upgrades were doing anything significant since you don't spend much time on the generator screen, but I assume they did.


Finally got around to playing the full version of this.

Great work, though the inconsistent 3D graphics are a bit disappointing as I found the original 2D art very charming.

Thanks for the feedback. I pretty much agree with all of it. (Though actually doing tan-lines might be difficult.)

I plan to do a v2 on this so hopefully I can address a lot of that.

Theme is superficial, but game seems decently implemented.

I had issues on Firefox, but it worked in Chrome. Just flagging since you mention firefox being fine in your notes.

Like the 2D ship and characters on the island. Makes it feel kind of unique.

Shame there's only one girl in the jam release.

Obviously not much done here, which is a shame because I love the vaporwave aesthetic.

The game starts by telling me I have better things to do than fuck a statue and ends by letting me fuck the statue. Very fulfilling.

Sailing felt awkward at first but fun once I got used to it. Finding Presston was kind of unintuitive since it was the only one not on the main landmass and the  Mermaid Statue "hub" wasn't the center.

Last one is Dolphin during Relax

Definitely one of the places the game isn't properly balanced/play-tested, but it's doable.

Fishing is reliable if you have a Stick or Spear and you really just need to keep at 1 point of Hunger to not starve so you can last pretty much indefinitely if you hang out at the sea after getting one of those from the woods.

Yeah, those sound like the right vibes.

I would like to do more with this, but the code side is already a tangled mess...

I like the character sprites and it's a functional enough rhythm minigame.

As a nitpick I can't stand pixels not being aligned in size so the trees, people and hearts being three different scales bothers me.

Wander around and fuck everyone is a classic NSFW game genre. 

Couple obvious issues with the speech bubble alignment and interactions sometimes not working until you walk away and try again, but those are fine. (Also interactions being stand there while the dialogue cycles wasn't obvious at first)

Cute. Gameloop is a little awkward at first, but use water to make metal, and expand your island feels satisfying. The dumb luck of getting the right resources could use some mitigation in the shop. Demo was neat, but doesn't really have content since you start with enough money to unlock everything.

Trying to look at Girl 4's picture crashes the game.

I mean who else is going to fuck you on a deserted island?

Ah, I assumed I was the one being corrupted. Corrupting the idyllic island feels a bit cruel.

Progression felt pretty random, since I couldn't really predictably advance any of the character stories. Mark and Jacob both just seem to vanish after the first couple interactions and repeating the same scenes with Jessi several times was just tedious and I tried again.

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Ryder immediately got a BJ from the other girl while you get food then you get rescued before he fucks you?  This is the real NTR.

It's a simple enough  little game that just doesn't have content. (Unless there was a way to raise his affection that I missed.)