If you enable "SharedArrayBuffersupport", it'll allow the game to run. My game is made with Godot 4.2 and I checked this box. It works for me on Linux and my team mates on Windows.
I haven't come across any issues on my build.
Yeah. I have that set.
There was some who I think had Linux Mint that it didn't work for.
Still planning to port when the new release come out.