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(1 edit)

If you enable "SharedArrayBuffersupport", it'll allow the game to run. My game is made with Godot 4.2 and I checked this box. It works for me on Linux and my team mates on Windows.

I haven't come across any issues on my build.

Yeah. I have that set.

There was some who I think had Linux Mint that it didn't work for.

Still planning to port when the new release come out.