Liked the overall under water theme of this game. The inclusion of multiple levels each with their own boss fight fun and made the game more enjoyable, would have loved some sort of audio and would be a nice addtion. I had a little problem with FPS, though judging from other reviews that seems to be only an issue for me, couldn't finish the third level as it was more like a powerpoint at that stage.Also the bosses not launching any attacks didn't really make them a challenge and they were easy to defeat because of it. Other than that great game, good job!
Viewing post in Trespasser: Deep Dive! jam comments
Much appreciated!
Addressing some issues though; level 3 is the only one with no boss fight so in order to make the game enjoyable we had to include multiple enemies because "chaos" is one of the key aspects of the game, so the actual fps problem stays for the while because of unity not handling the amount of enemies but it was a compromise to make the level not empty. A better execution would've been finding a middle ground.
The second and the final boss (after level 3) fire ranged attacks (third having it much more accurate and more frequent).