How are you going to adjust the i3d in the files to the description in the desk without an editor? It took me three months to create this set of 180 wheel configurations, and even then, the Ford author did not allow me to share it with the public)
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Archive with wheels - there are textures and i3D from a large series of TW. There are both standard ones from the game and custom ones, but I have a small problem - I adjusted the visual component through <objectChange node="wheelBackLeft" translationActive="0.900 0.750 -1.031" scaleActive="1 0.98 0.98"/> in the desk itself.