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(+1)

This was sick. Can definitely feel your inspirations coming through. Love it, really feels well-suited to the likes of the game universes you mentioned.

Would have loved to see stronger percussion elements come through to drive that fast-paced action element home. Feel the pace of the songs ramp up and slow down a lot, which feels a bit jarring sometimes. But, I am imagining this as tracks in intense Qauke/Doom-like gameplay sections - not sure if that was the intention?

Great tracks, though. Very creative and dynamic. Never felt bored. Also, really impressed how many well-polished songs you managed to create in the timeframe. Great work!

The original idea was to make a full-fledged big soundtrack... but due to tight time constraints I decided it would be better to make more dynamic tracks that would be intense (as much as my limited musical experience allows), because the listeners would get bored listening to an already long soundtrack. Heh...

About the need for drums and percussion - I agree (The only problem was that I +- understood that it needed to be done and HOW to do it only on the very last day of the deadline, because during this difficult week I was discovering many new, but basic things in creating music)