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after playing the game thoroughly, front-to-back, i can confidently say this is a very nice experience and pac-man like game! :]

HOWEVER!

there is a HUGE BUG regarding some levels (mainly 9 and 12) regarding the object count and sound driver, i thought it was due to me not moving, but it turns out that, due to the song in question being used, it causes it to be on a VERY STRICT TIME LIMIT before the game either crashes, or kicks you back to the title screen before some objects can be collected to prevent the crash or just to die on purpose to force the level to reset before it can crash or in this case, perform random pauses and un-pauses to actually continue, in level 12 its near-impossible to do the death strat w/o doing some arbitrary pausing and unpausing ritual in order to beat the level, i spent the better half of 10-12 minutes trying to actually beat the level with savestates to beat it, and when the object count was low it finally let me beat the level normally, now it could've been the emulator i was using (visual boy advance) but im not sure, PLEASE do some more testing next time so i don't have to suffer like that! below is an attachment of what i was talking about and an image vba spat out when play thru level 12



Hi, thanks for pointing this out. I have gone in and double checked and it plays fine on a real Gameboy advance, I have a Sp101 version - which i use to test the ROMs on after testing in the emulator that i use. I have been testing in an emulator called mGBA. I just downloaded VirtualBoy Advanced-M and tested those levels in that and they work fine for me also. But I code and test on Linux Mint.  Unfortunately not all emulators are coded equally and some only emulate actual functions from the main Library files of the official Developer Libraries - like the N64. I do try and catch all bugs before posting up, but I can't test in every emulator. Can you post up the version you are using please, so others can avoid using it in the future? Many Thanks Bri

its the regular visualboyadvance, the one before the "m" abbreviation at the end

ok so quick update, it was visualboyadvance 1.7.1

Thanks for posting this, as others would encounter this, if they use that version of visualboy advance. I did try an old version i have in windows 10, which worked, but I don't know the version of it. It is quite old, I have had it for ages. Some times the emulators seem to target the official libraries that were used and not emulate the hardware of the machine. Which is the case for the N64, most ROMs for that which I build with DragonLib only work on actual N64's and a few emulators that actually emulate the N64 not its libraries. Thanks for sharing this.